![]() I'd now like to round off our little trip through Similarity City by explaining. There's lots of this stuff in the game, and it all serves as a welcome diversion to the sometimes plodding adventure gameplay. As soon as you fire your gun a cut scene, er, cuts in and shows you a gorgeously over the top pyrotech-fest. For example, one of the 'puzzles' involves blowing up several cylinders to break into a room. Generally, the character animation and background graphics are what save the game from dying horribly in a murky black swamp of averageness. Let's face it, who's going to complain about being depicted as an ultra-cool dude who could probably pick up several chicks at once if the mood so took him? However, if you've ever played Creature Shock, if you're honest you'll probably agree that this is no bad thing. These cut scenes would not be out of place if you plopped them randomly into one of the exploratory levels in Creature Shock. It's a bit like Creature ShockĪt various points in the exploratory levels, you are treated to cut scenes which show your alter-ego doing really cool things. Two arcade levels isn't really enough to break the monotony of the walk-around sections. ![]() Whereas Cyberia had the right balance between the arcade and the adventure sections, Alien Odyssey bogs you down in the adventure sections for most of the game. In these levels you'll be exploring alien environments, interacting with terminals to open doors, deploy maintenance robots etc and they seem to go on for ever. So, the hoverbike scene is a bit crap, but at least it's short, which is more than can be said for the communication bunker and armoury levels, which virtually go to make up the whole game. All this said, however, it's not the best start to a game I've seen.Īll you have to do is shoot a few robots, while at the same time making sure you don't shoot your tiger friend, and you'll have no trouble at all getting through the forest sequence. Also, the graphics are very pretty, just like they are in Cyberia. ![]() It's very, very similar to the arcade scenes in Cyberia, in as much as the computer controls the vehicle you're in, while you simply control the crosshair on the screen and click away furiously until either all your enemies are dead, or you are. The first of these sees you tearing through a forest on a hoverbike. Either way, this is what passes for a plot in Alien Odyssey.Īs for the game. Did you laugh? Did you titter? Or did you just yawn your head off because you've heard it all before a thousand times with ever so slight variations on the above theme?. Your quest is straightforward then - save the world (but not yours, somebody else's), kill lots of robots, and piss off home. You immediately hit it off and decide to team up in an attempt to escape the planet, though obviously you have to save it from certain destruction on the way, and also kick the shit out of hundreds of killer robots into the bargain. Fortunately for you, you are befriended by a tiger man in a big stripy catsuit. ![]() You are roaming around the universe surveying planets (as one does) when you crash land on Betan. If you actually manage to do so, please send me a letter marked "I kept a straight face while I read about the plot in Alien Odyssey." If your letter is the first one picked out of my post bag, I'll send you a free copy of the game. During my brief outline of the plot, I want you to try to keep a straight face. The only part of Alien Odyssey that hasn't been directly lifted from another game is the plot, which incidentally gives me the opportunity to issue a little challenge to you all. In fact, saying it's similar to certain games is being a bit generous - in some cases it's more or less a carbon copy of sections from some of this year's biggest releases. I Suppose The Best Way To Explain what this game is like is to tell you which games it's similar to, simply because it's similar to just about every pre-rendered space adventure game under the sun.
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